Canberra Technology Park, Watson ACT 2602

©2020 Picklock Games.

September 22, 2018

September 11, 2018

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Recent Posts

September 22, 2018

Following on from part 1...

And then there were some newbies!

We will blog about these dudes sometime soon.

Now back to the comic. Many things need to come together before a comic is ready for printing. Throughout the process we went through 4 proof printing runs, letting...

September 11, 2018

Hi everyone!

It has been quite a long time since we’ve blogged, but hopefully you’ve been keeping up with us through our social media. If you have, you might have seen that things have been accelerating faster than we had thought possible just a year ago. After a year o...

January 31, 2018

Hey everyone!

It's been a while since we last posted, but worry not, we have been hard at work on our first level in the new art style. We've come great strides in character mechanics, environmental and character modelling and hand-painted artistry.

Our first scene in de...

January 3, 2018

Unity to Unreal

After some investigation and testing we have decided to switch the development of Deep Inertia from Unity to Unreal. The main reason for the switch was the ease of use and the quality of product that we could produce. We had been finding it difficult and...

December 1, 2017

An Agile team's journey through its first marketing campaign - what went wrong and how we became a stronger team because of it.

Synopsis (TLDR)

- Team subscribes to the tenants of Agile, a culture that encourages teams to make smart, quick decisions to deliver early and...

September 20, 2017

Say hi to the team!

It has been a busy time for PickLock Games over the last month! We have been modelling and designing within game scenes as well as focusing heavily on our social media and web presence in general in preparation for our big PAX Melbourne game reveal n...

September 18, 2017

For the past sprint we have been building out the environment around the apartment and looking at a few assets to add detail to our game. Below you can see some of the building exterior created for around our apartment.

Using Probuilder we have been able to quickly crea...

July 26, 2017

“‘At least you’ll be getting some sunlight today. The Chief of Staff has me running around the office today calming the nerves of our policy director’.

‘For what reason? Do you know something I don’t?’

‘Not yet, but I’m told you’ll be calling the shots today. Apparently...

July 16, 2017

‘Again John?’.

In awareness now of the smell of burning flesh, he still felt no reason to speak, but a sudden and familiar feeling of guilt had overcome his emotions. The man held out his right hand to pass Johns own cell-phone over to him.

Instinctively he reached cauti...

July 9, 2017

We continue to meet regularly holding ‘dev nights’ to further the build for the first prototype of ‘Deep Earth’.

See the pictures below or check out our Instagram to see the progress of the build.

Fueled by Domino’s pizza (hook us up!).

We have been focusing on the apartm...

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